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Burger-Making Robot Fired After 1 Day

Burger-Making Robot Fired After 1 Day


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Flippy, the robotic kitchen arm from Miso Robotics, was fired after just one day on the job. Flippy was employed by CaliBurger to grill and flip meat in the kitchen of its Pasadena location but failed to move at the fast pace of the human CaliBurger employees.

Flippy was engineered as a robotic arm that used thermal and 3-D imaging and camera vision to sense when to flip and remove burgers from the grill. The arm was intended to make CaliBurger’s kitchen more efficient and to ensure patty quality and symmetry. However, according to USA Today, the robot could not keep up with demand.

“Mostly it’s the timing,” Anthony Lomelino, the chief technology officer for Cali Group, revealed to the outlet. “When you’re in the back, working with people, you talk to each other. With Flippy, you kind of need to work around his schedule. Choreographing the movements of what you do, when and how you do it.”

For now, multiple outlets report that the robotic arm is still on display at CaliBurger, with a sign saying Flippy will return, eventually. “The kitchen of the future will always have people in it, but we see that kitchen as having people and robots,” David Zito, co-founder and chief executive of Miso Robotics, told KTLA . “This technology is not about replacing jobs. We see Flippy as that third hand.”

The Daily Meal has reached out to Miso Robotics on the matter.

According to The Washington Post, Flippy was customized for CaliBurger, and will be exclusive to the chain for six months (should Flippy be re-hired). After the six months, the robotic arm will be available to other fast-food vendors for $60,000.

While it’s probably too early to start thinking about installing a Flippy in your kitchen, we have a whole guide to 25 other kitchen gadgets you probably don’t need but might want anyway.


Fallout 4 exploits

This requires the player to have the Automatron add-on installed, a robot workbench, and the Sentry Ahab's helm looted from Ahab. It will not work with an "Ahab's Helm" created using the robot workbench.

  1. Create a new automatron.
  2. In the "Head" slot, build the "Sentry Head."
  3. In the "Head Armor" slot, build any mod other than "No Head Armor" or "Ahab's Helm." Either of the "Reaper Helm" or "Hydraulic Frame" makes this easier, since they appear directly above and below "Ahab's Helm."
  4. The player character should now ensure that they have none of the components required to build "Ahab's Helm," either in their workshop or in their inventory, and that they are carrying the Sentry Ahab's helm looted from Ahab in their inventory.
  5. Now in the "Head Armor" slot, when the player character attempts to attach the "Ahab's Helm" mod, instead of attaching the one the player character is holding, it will instead create a new one, without using any materials, and grant the player character the XP for crafting it.
  6. Now re-attach the other previously created "Head Armor" mod, and a duplicated "Ahab's Helm" with a different base ID will be added to the player character's inventory.
  7. Repeat from step 5. Each iteration will grant the player some XP and another duplicated "Ahab's Helm," which can be sold for caps later.

Amoral Combat Infinite Free Nuka-Cola (all flavors)

This requires the player to have the Nuka-World add-on installed, and to have completed The Grand Tour, but not Open Season. Nuka-World contains several Nuka-Cola machines that regularly respawn a random selection of six (or in one case 12) bottles of various Nuka-Cola flavors, or empty Nuka-Cola bottles. Once Amoral Combat has triggered, in the period between talking to Fritsch and agreeing to fight in the arena, and actually fighting to complete the quest the four machines in Nuka-Town (and possibly all the others) will respawn every time Nuka-Town is fast-traveled to from outside. This can be exploited to amass a large quantity of the various Nuka-Cola flavors in a short period. One method is as follows:

Having completed The Grand Tour, the player character must fast-travel to Nuka-Town after a few days pass using Wait, then they simply wait a minute or so after arriving or they can walk through the main entrance and Amoral Combat should trigger. The player character then turns almost completely around to their left and walks back to the wall past the bus stop to collect the six bottles from the machine in the car park outside the main entrance. Then the player character turns back around and heads in to Nuka-Town bearing right around the market and collects the six bottles from the machine opposite the Cola-cars arena entrance, by the slave with the blow torch. Heading north through the doorway in the barricade and going past Cappy's Cafe the player character collects the six bottles from the machine on the left just before the Nuka-Cade. They then enter the Nuka-Cade and agree to fight in the arena and abruptly leave the Nuka-Cade. Heading north again towards Fizztop Grille through the next doorway in a barricade they then bear right around the lake, and exit Nuka-Town USA through the east entrance. Optionally, they can collect the three bags of cement and the shovel just outside the entrance if the items have respawned, and also head east a short distance to the pool with the large red Nuka-Cola bottle fountain to collect the three Ash blossom if the blossoms have respawned, then head south / south-west following the wall to the fourth machine where there should be 12 bottles. These may be scattered on the floor (as only six should fit in the machine). Now from this fourth machine, the player fast-travels 'back' to Nuka-Town USA and repeats from step 2 (omitting talking to Fritsch) - all four machines should have respawned, enabling 30 mixed bottles to be collected in about 1 game hour or a couple of real-time minutes. This can now be repeated as often as desired until Amoral Combat is completed, when the machines will revert to their usual respawning schedule. Cappy's Cafe and The Parlor both contain respawning Nuka-Cola machines, but both require two loading screens to collect (one in, one out). This may make it not worth it to collect those bottles, given that the other 30 bottles can be collected for one loading screen (the fast-travel from the last machine back to the first). A similar argument applies to the other machines in the park e.g. the four machines in the open in the Galactic Zone could be visited but it might be slower than simply repeatedly circling through Nuka-Town USA as detailed above.


Fallout 4 exploits

This requires the player to have the Automatron add-on installed, a robot workbench, and the Sentry Ahab's helm looted from Ahab. It will not work with an "Ahab's Helm" created using the robot workbench.

  1. Create a new automatron.
  2. In the "Head" slot, build the "Sentry Head."
  3. In the "Head Armor" slot, build any mod other than "No Head Armor" or "Ahab's Helm." Either of the "Reaper Helm" or "Hydraulic Frame" makes this easier, since they appear directly above and below "Ahab's Helm."
  4. The player character should now ensure that they have none of the components required to build "Ahab's Helm," either in their workshop or in their inventory, and that they are carrying the Sentry Ahab's helm looted from Ahab in their inventory.
  5. Now in the "Head Armor" slot, when the player character attempts to attach the "Ahab's Helm" mod, instead of attaching the one the player character is holding, it will instead create a new one, without using any materials, and grant the player character the XP for crafting it.
  6. Now re-attach the other previously created "Head Armor" mod, and a duplicated "Ahab's Helm" with a different base ID will be added to the player character's inventory.
  7. Repeat from step 5. Each iteration will grant the player some XP and another duplicated "Ahab's Helm," which can be sold for caps later.

Amoral Combat Infinite Free Nuka-Cola (all flavors)

This requires the player to have the Nuka-World add-on installed, and to have completed The Grand Tour, but not Open Season. Nuka-World contains several Nuka-Cola machines that regularly respawn a random selection of six (or in one case 12) bottles of various Nuka-Cola flavors, or empty Nuka-Cola bottles. Once Amoral Combat has triggered, in the period between talking to Fritsch and agreeing to fight in the arena, and actually fighting to complete the quest the four machines in Nuka-Town (and possibly all the others) will respawn every time Nuka-Town is fast-traveled to from outside. This can be exploited to amass a large quantity of the various Nuka-Cola flavors in a short period. One method is as follows:

Having completed The Grand Tour, the player character must fast-travel to Nuka-Town after a few days pass using Wait, then they simply wait a minute or so after arriving or they can walk through the main entrance and Amoral Combat should trigger. The player character then turns almost completely around to their left and walks back to the wall past the bus stop to collect the six bottles from the machine in the car park outside the main entrance. Then the player character turns back around and heads in to Nuka-Town bearing right around the market and collects the six bottles from the machine opposite the Cola-cars arena entrance, by the slave with the blow torch. Heading north through the doorway in the barricade and going past Cappy's Cafe the player character collects the six bottles from the machine on the left just before the Nuka-Cade. They then enter the Nuka-Cade and agree to fight in the arena and abruptly leave the Nuka-Cade. Heading north again towards Fizztop Grille through the next doorway in a barricade they then bear right around the lake, and exit Nuka-Town USA through the east entrance. Optionally, they can collect the three bags of cement and the shovel just outside the entrance if the items have respawned, and also head east a short distance to the pool with the large red Nuka-Cola bottle fountain to collect the three Ash blossom if the blossoms have respawned, then head south / south-west following the wall to the fourth machine where there should be 12 bottles. These may be scattered on the floor (as only six should fit in the machine). Now from this fourth machine, the player fast-travels 'back' to Nuka-Town USA and repeats from step 2 (omitting talking to Fritsch) - all four machines should have respawned, enabling 30 mixed bottles to be collected in about 1 game hour or a couple of real-time minutes. This can now be repeated as often as desired until Amoral Combat is completed, when the machines will revert to their usual respawning schedule. Cappy's Cafe and The Parlor both contain respawning Nuka-Cola machines, but both require two loading screens to collect (one in, one out). This may make it not worth it to collect those bottles, given that the other 30 bottles can be collected for one loading screen (the fast-travel from the last machine back to the first). A similar argument applies to the other machines in the park e.g. the four machines in the open in the Galactic Zone could be visited but it might be slower than simply repeatedly circling through Nuka-Town USA as detailed above.


Fallout 4 exploits

This requires the player to have the Automatron add-on installed, a robot workbench, and the Sentry Ahab's helm looted from Ahab. It will not work with an "Ahab's Helm" created using the robot workbench.

  1. Create a new automatron.
  2. In the "Head" slot, build the "Sentry Head."
  3. In the "Head Armor" slot, build any mod other than "No Head Armor" or "Ahab's Helm." Either of the "Reaper Helm" or "Hydraulic Frame" makes this easier, since they appear directly above and below "Ahab's Helm."
  4. The player character should now ensure that they have none of the components required to build "Ahab's Helm," either in their workshop or in their inventory, and that they are carrying the Sentry Ahab's helm looted from Ahab in their inventory.
  5. Now in the "Head Armor" slot, when the player character attempts to attach the "Ahab's Helm" mod, instead of attaching the one the player character is holding, it will instead create a new one, without using any materials, and grant the player character the XP for crafting it.
  6. Now re-attach the other previously created "Head Armor" mod, and a duplicated "Ahab's Helm" with a different base ID will be added to the player character's inventory.
  7. Repeat from step 5. Each iteration will grant the player some XP and another duplicated "Ahab's Helm," which can be sold for caps later.

Amoral Combat Infinite Free Nuka-Cola (all flavors)

This requires the player to have the Nuka-World add-on installed, and to have completed The Grand Tour, but not Open Season. Nuka-World contains several Nuka-Cola machines that regularly respawn a random selection of six (or in one case 12) bottles of various Nuka-Cola flavors, or empty Nuka-Cola bottles. Once Amoral Combat has triggered, in the period between talking to Fritsch and agreeing to fight in the arena, and actually fighting to complete the quest the four machines in Nuka-Town (and possibly all the others) will respawn every time Nuka-Town is fast-traveled to from outside. This can be exploited to amass a large quantity of the various Nuka-Cola flavors in a short period. One method is as follows:

Having completed The Grand Tour, the player character must fast-travel to Nuka-Town after a few days pass using Wait, then they simply wait a minute or so after arriving or they can walk through the main entrance and Amoral Combat should trigger. The player character then turns almost completely around to their left and walks back to the wall past the bus stop to collect the six bottles from the machine in the car park outside the main entrance. Then the player character turns back around and heads in to Nuka-Town bearing right around the market and collects the six bottles from the machine opposite the Cola-cars arena entrance, by the slave with the blow torch. Heading north through the doorway in the barricade and going past Cappy's Cafe the player character collects the six bottles from the machine on the left just before the Nuka-Cade. They then enter the Nuka-Cade and agree to fight in the arena and abruptly leave the Nuka-Cade. Heading north again towards Fizztop Grille through the next doorway in a barricade they then bear right around the lake, and exit Nuka-Town USA through the east entrance. Optionally, they can collect the three bags of cement and the shovel just outside the entrance if the items have respawned, and also head east a short distance to the pool with the large red Nuka-Cola bottle fountain to collect the three Ash blossom if the blossoms have respawned, then head south / south-west following the wall to the fourth machine where there should be 12 bottles. These may be scattered on the floor (as only six should fit in the machine). Now from this fourth machine, the player fast-travels 'back' to Nuka-Town USA and repeats from step 2 (omitting talking to Fritsch) - all four machines should have respawned, enabling 30 mixed bottles to be collected in about 1 game hour or a couple of real-time minutes. This can now be repeated as often as desired until Amoral Combat is completed, when the machines will revert to their usual respawning schedule. Cappy's Cafe and The Parlor both contain respawning Nuka-Cola machines, but both require two loading screens to collect (one in, one out). This may make it not worth it to collect those bottles, given that the other 30 bottles can be collected for one loading screen (the fast-travel from the last machine back to the first). A similar argument applies to the other machines in the park e.g. the four machines in the open in the Galactic Zone could be visited but it might be slower than simply repeatedly circling through Nuka-Town USA as detailed above.


Fallout 4 exploits

This requires the player to have the Automatron add-on installed, a robot workbench, and the Sentry Ahab's helm looted from Ahab. It will not work with an "Ahab's Helm" created using the robot workbench.

  1. Create a new automatron.
  2. In the "Head" slot, build the "Sentry Head."
  3. In the "Head Armor" slot, build any mod other than "No Head Armor" or "Ahab's Helm." Either of the "Reaper Helm" or "Hydraulic Frame" makes this easier, since they appear directly above and below "Ahab's Helm."
  4. The player character should now ensure that they have none of the components required to build "Ahab's Helm," either in their workshop or in their inventory, and that they are carrying the Sentry Ahab's helm looted from Ahab in their inventory.
  5. Now in the "Head Armor" slot, when the player character attempts to attach the "Ahab's Helm" mod, instead of attaching the one the player character is holding, it will instead create a new one, without using any materials, and grant the player character the XP for crafting it.
  6. Now re-attach the other previously created "Head Armor" mod, and a duplicated "Ahab's Helm" with a different base ID will be added to the player character's inventory.
  7. Repeat from step 5. Each iteration will grant the player some XP and another duplicated "Ahab's Helm," which can be sold for caps later.

Amoral Combat Infinite Free Nuka-Cola (all flavors)

This requires the player to have the Nuka-World add-on installed, and to have completed The Grand Tour, but not Open Season. Nuka-World contains several Nuka-Cola machines that regularly respawn a random selection of six (or in one case 12) bottles of various Nuka-Cola flavors, or empty Nuka-Cola bottles. Once Amoral Combat has triggered, in the period between talking to Fritsch and agreeing to fight in the arena, and actually fighting to complete the quest the four machines in Nuka-Town (and possibly all the others) will respawn every time Nuka-Town is fast-traveled to from outside. This can be exploited to amass a large quantity of the various Nuka-Cola flavors in a short period. One method is as follows:

Having completed The Grand Tour, the player character must fast-travel to Nuka-Town after a few days pass using Wait, then they simply wait a minute or so after arriving or they can walk through the main entrance and Amoral Combat should trigger. The player character then turns almost completely around to their left and walks back to the wall past the bus stop to collect the six bottles from the machine in the car park outside the main entrance. Then the player character turns back around and heads in to Nuka-Town bearing right around the market and collects the six bottles from the machine opposite the Cola-cars arena entrance, by the slave with the blow torch. Heading north through the doorway in the barricade and going past Cappy's Cafe the player character collects the six bottles from the machine on the left just before the Nuka-Cade. They then enter the Nuka-Cade and agree to fight in the arena and abruptly leave the Nuka-Cade. Heading north again towards Fizztop Grille through the next doorway in a barricade they then bear right around the lake, and exit Nuka-Town USA through the east entrance. Optionally, they can collect the three bags of cement and the shovel just outside the entrance if the items have respawned, and also head east a short distance to the pool with the large red Nuka-Cola bottle fountain to collect the three Ash blossom if the blossoms have respawned, then head south / south-west following the wall to the fourth machine where there should be 12 bottles. These may be scattered on the floor (as only six should fit in the machine). Now from this fourth machine, the player fast-travels 'back' to Nuka-Town USA and repeats from step 2 (omitting talking to Fritsch) - all four machines should have respawned, enabling 30 mixed bottles to be collected in about 1 game hour or a couple of real-time minutes. This can now be repeated as often as desired until Amoral Combat is completed, when the machines will revert to their usual respawning schedule. Cappy's Cafe and The Parlor both contain respawning Nuka-Cola machines, but both require two loading screens to collect (one in, one out). This may make it not worth it to collect those bottles, given that the other 30 bottles can be collected for one loading screen (the fast-travel from the last machine back to the first). A similar argument applies to the other machines in the park e.g. the four machines in the open in the Galactic Zone could be visited but it might be slower than simply repeatedly circling through Nuka-Town USA as detailed above.


Fallout 4 exploits

This requires the player to have the Automatron add-on installed, a robot workbench, and the Sentry Ahab's helm looted from Ahab. It will not work with an "Ahab's Helm" created using the robot workbench.

  1. Create a new automatron.
  2. In the "Head" slot, build the "Sentry Head."
  3. In the "Head Armor" slot, build any mod other than "No Head Armor" or "Ahab's Helm." Either of the "Reaper Helm" or "Hydraulic Frame" makes this easier, since they appear directly above and below "Ahab's Helm."
  4. The player character should now ensure that they have none of the components required to build "Ahab's Helm," either in their workshop or in their inventory, and that they are carrying the Sentry Ahab's helm looted from Ahab in their inventory.
  5. Now in the "Head Armor" slot, when the player character attempts to attach the "Ahab's Helm" mod, instead of attaching the one the player character is holding, it will instead create a new one, without using any materials, and grant the player character the XP for crafting it.
  6. Now re-attach the other previously created "Head Armor" mod, and a duplicated "Ahab's Helm" with a different base ID will be added to the player character's inventory.
  7. Repeat from step 5. Each iteration will grant the player some XP and another duplicated "Ahab's Helm," which can be sold for caps later.

Amoral Combat Infinite Free Nuka-Cola (all flavors)

This requires the player to have the Nuka-World add-on installed, and to have completed The Grand Tour, but not Open Season. Nuka-World contains several Nuka-Cola machines that regularly respawn a random selection of six (or in one case 12) bottles of various Nuka-Cola flavors, or empty Nuka-Cola bottles. Once Amoral Combat has triggered, in the period between talking to Fritsch and agreeing to fight in the arena, and actually fighting to complete the quest the four machines in Nuka-Town (and possibly all the others) will respawn every time Nuka-Town is fast-traveled to from outside. This can be exploited to amass a large quantity of the various Nuka-Cola flavors in a short period. One method is as follows:

Having completed The Grand Tour, the player character must fast-travel to Nuka-Town after a few days pass using Wait, then they simply wait a minute or so after arriving or they can walk through the main entrance and Amoral Combat should trigger. The player character then turns almost completely around to their left and walks back to the wall past the bus stop to collect the six bottles from the machine in the car park outside the main entrance. Then the player character turns back around and heads in to Nuka-Town bearing right around the market and collects the six bottles from the machine opposite the Cola-cars arena entrance, by the slave with the blow torch. Heading north through the doorway in the barricade and going past Cappy's Cafe the player character collects the six bottles from the machine on the left just before the Nuka-Cade. They then enter the Nuka-Cade and agree to fight in the arena and abruptly leave the Nuka-Cade. Heading north again towards Fizztop Grille through the next doorway in a barricade they then bear right around the lake, and exit Nuka-Town USA through the east entrance. Optionally, they can collect the three bags of cement and the shovel just outside the entrance if the items have respawned, and also head east a short distance to the pool with the large red Nuka-Cola bottle fountain to collect the three Ash blossom if the blossoms have respawned, then head south / south-west following the wall to the fourth machine where there should be 12 bottles. These may be scattered on the floor (as only six should fit in the machine). Now from this fourth machine, the player fast-travels 'back' to Nuka-Town USA and repeats from step 2 (omitting talking to Fritsch) - all four machines should have respawned, enabling 30 mixed bottles to be collected in about 1 game hour or a couple of real-time minutes. This can now be repeated as often as desired until Amoral Combat is completed, when the machines will revert to their usual respawning schedule. Cappy's Cafe and The Parlor both contain respawning Nuka-Cola machines, but both require two loading screens to collect (one in, one out). This may make it not worth it to collect those bottles, given that the other 30 bottles can be collected for one loading screen (the fast-travel from the last machine back to the first). A similar argument applies to the other machines in the park e.g. the four machines in the open in the Galactic Zone could be visited but it might be slower than simply repeatedly circling through Nuka-Town USA as detailed above.


Fallout 4 exploits

This requires the player to have the Automatron add-on installed, a robot workbench, and the Sentry Ahab's helm looted from Ahab. It will not work with an "Ahab's Helm" created using the robot workbench.

  1. Create a new automatron.
  2. In the "Head" slot, build the "Sentry Head."
  3. In the "Head Armor" slot, build any mod other than "No Head Armor" or "Ahab's Helm." Either of the "Reaper Helm" or "Hydraulic Frame" makes this easier, since they appear directly above and below "Ahab's Helm."
  4. The player character should now ensure that they have none of the components required to build "Ahab's Helm," either in their workshop or in their inventory, and that they are carrying the Sentry Ahab's helm looted from Ahab in their inventory.
  5. Now in the "Head Armor" slot, when the player character attempts to attach the "Ahab's Helm" mod, instead of attaching the one the player character is holding, it will instead create a new one, without using any materials, and grant the player character the XP for crafting it.
  6. Now re-attach the other previously created "Head Armor" mod, and a duplicated "Ahab's Helm" with a different base ID will be added to the player character's inventory.
  7. Repeat from step 5. Each iteration will grant the player some XP and another duplicated "Ahab's Helm," which can be sold for caps later.

Amoral Combat Infinite Free Nuka-Cola (all flavors)

This requires the player to have the Nuka-World add-on installed, and to have completed The Grand Tour, but not Open Season. Nuka-World contains several Nuka-Cola machines that regularly respawn a random selection of six (or in one case 12) bottles of various Nuka-Cola flavors, or empty Nuka-Cola bottles. Once Amoral Combat has triggered, in the period between talking to Fritsch and agreeing to fight in the arena, and actually fighting to complete the quest the four machines in Nuka-Town (and possibly all the others) will respawn every time Nuka-Town is fast-traveled to from outside. This can be exploited to amass a large quantity of the various Nuka-Cola flavors in a short period. One method is as follows:

Having completed The Grand Tour, the player character must fast-travel to Nuka-Town after a few days pass using Wait, then they simply wait a minute or so after arriving or they can walk through the main entrance and Amoral Combat should trigger. The player character then turns almost completely around to their left and walks back to the wall past the bus stop to collect the six bottles from the machine in the car park outside the main entrance. Then the player character turns back around and heads in to Nuka-Town bearing right around the market and collects the six bottles from the machine opposite the Cola-cars arena entrance, by the slave with the blow torch. Heading north through the doorway in the barricade and going past Cappy's Cafe the player character collects the six bottles from the machine on the left just before the Nuka-Cade. They then enter the Nuka-Cade and agree to fight in the arena and abruptly leave the Nuka-Cade. Heading north again towards Fizztop Grille through the next doorway in a barricade they then bear right around the lake, and exit Nuka-Town USA through the east entrance. Optionally, they can collect the three bags of cement and the shovel just outside the entrance if the items have respawned, and also head east a short distance to the pool with the large red Nuka-Cola bottle fountain to collect the three Ash blossom if the blossoms have respawned, then head south / south-west following the wall to the fourth machine where there should be 12 bottles. These may be scattered on the floor (as only six should fit in the machine). Now from this fourth machine, the player fast-travels 'back' to Nuka-Town USA and repeats from step 2 (omitting talking to Fritsch) - all four machines should have respawned, enabling 30 mixed bottles to be collected in about 1 game hour or a couple of real-time minutes. This can now be repeated as often as desired until Amoral Combat is completed, when the machines will revert to their usual respawning schedule. Cappy's Cafe and The Parlor both contain respawning Nuka-Cola machines, but both require two loading screens to collect (one in, one out). This may make it not worth it to collect those bottles, given that the other 30 bottles can be collected for one loading screen (the fast-travel from the last machine back to the first). A similar argument applies to the other machines in the park e.g. the four machines in the open in the Galactic Zone could be visited but it might be slower than simply repeatedly circling through Nuka-Town USA as detailed above.


Fallout 4 exploits

This requires the player to have the Automatron add-on installed, a robot workbench, and the Sentry Ahab's helm looted from Ahab. It will not work with an "Ahab's Helm" created using the robot workbench.

  1. Create a new automatron.
  2. In the "Head" slot, build the "Sentry Head."
  3. In the "Head Armor" slot, build any mod other than "No Head Armor" or "Ahab's Helm." Either of the "Reaper Helm" or "Hydraulic Frame" makes this easier, since they appear directly above and below "Ahab's Helm."
  4. The player character should now ensure that they have none of the components required to build "Ahab's Helm," either in their workshop or in their inventory, and that they are carrying the Sentry Ahab's helm looted from Ahab in their inventory.
  5. Now in the "Head Armor" slot, when the player character attempts to attach the "Ahab's Helm" mod, instead of attaching the one the player character is holding, it will instead create a new one, without using any materials, and grant the player character the XP for crafting it.
  6. Now re-attach the other previously created "Head Armor" mod, and a duplicated "Ahab's Helm" with a different base ID will be added to the player character's inventory.
  7. Repeat from step 5. Each iteration will grant the player some XP and another duplicated "Ahab's Helm," which can be sold for caps later.

Amoral Combat Infinite Free Nuka-Cola (all flavors)

This requires the player to have the Nuka-World add-on installed, and to have completed The Grand Tour, but not Open Season. Nuka-World contains several Nuka-Cola machines that regularly respawn a random selection of six (or in one case 12) bottles of various Nuka-Cola flavors, or empty Nuka-Cola bottles. Once Amoral Combat has triggered, in the period between talking to Fritsch and agreeing to fight in the arena, and actually fighting to complete the quest the four machines in Nuka-Town (and possibly all the others) will respawn every time Nuka-Town is fast-traveled to from outside. This can be exploited to amass a large quantity of the various Nuka-Cola flavors in a short period. One method is as follows:

Having completed The Grand Tour, the player character must fast-travel to Nuka-Town after a few days pass using Wait, then they simply wait a minute or so after arriving or they can walk through the main entrance and Amoral Combat should trigger. The player character then turns almost completely around to their left and walks back to the wall past the bus stop to collect the six bottles from the machine in the car park outside the main entrance. Then the player character turns back around and heads in to Nuka-Town bearing right around the market and collects the six bottles from the machine opposite the Cola-cars arena entrance, by the slave with the blow torch. Heading north through the doorway in the barricade and going past Cappy's Cafe the player character collects the six bottles from the machine on the left just before the Nuka-Cade. They then enter the Nuka-Cade and agree to fight in the arena and abruptly leave the Nuka-Cade. Heading north again towards Fizztop Grille through the next doorway in a barricade they then bear right around the lake, and exit Nuka-Town USA through the east entrance. Optionally, they can collect the three bags of cement and the shovel just outside the entrance if the items have respawned, and also head east a short distance to the pool with the large red Nuka-Cola bottle fountain to collect the three Ash blossom if the blossoms have respawned, then head south / south-west following the wall to the fourth machine where there should be 12 bottles. These may be scattered on the floor (as only six should fit in the machine). Now from this fourth machine, the player fast-travels 'back' to Nuka-Town USA and repeats from step 2 (omitting talking to Fritsch) - all four machines should have respawned, enabling 30 mixed bottles to be collected in about 1 game hour or a couple of real-time minutes. This can now be repeated as often as desired until Amoral Combat is completed, when the machines will revert to their usual respawning schedule. Cappy's Cafe and The Parlor both contain respawning Nuka-Cola machines, but both require two loading screens to collect (one in, one out). This may make it not worth it to collect those bottles, given that the other 30 bottles can be collected for one loading screen (the fast-travel from the last machine back to the first). A similar argument applies to the other machines in the park e.g. the four machines in the open in the Galactic Zone could be visited but it might be slower than simply repeatedly circling through Nuka-Town USA as detailed above.


Fallout 4 exploits

This requires the player to have the Automatron add-on installed, a robot workbench, and the Sentry Ahab's helm looted from Ahab. It will not work with an "Ahab's Helm" created using the robot workbench.

  1. Create a new automatron.
  2. In the "Head" slot, build the "Sentry Head."
  3. In the "Head Armor" slot, build any mod other than "No Head Armor" or "Ahab's Helm." Either of the "Reaper Helm" or "Hydraulic Frame" makes this easier, since they appear directly above and below "Ahab's Helm."
  4. The player character should now ensure that they have none of the components required to build "Ahab's Helm," either in their workshop or in their inventory, and that they are carrying the Sentry Ahab's helm looted from Ahab in their inventory.
  5. Now in the "Head Armor" slot, when the player character attempts to attach the "Ahab's Helm" mod, instead of attaching the one the player character is holding, it will instead create a new one, without using any materials, and grant the player character the XP for crafting it.
  6. Now re-attach the other previously created "Head Armor" mod, and a duplicated "Ahab's Helm" with a different base ID will be added to the player character's inventory.
  7. Repeat from step 5. Each iteration will grant the player some XP and another duplicated "Ahab's Helm," which can be sold for caps later.

Amoral Combat Infinite Free Nuka-Cola (all flavors)

This requires the player to have the Nuka-World add-on installed, and to have completed The Grand Tour, but not Open Season. Nuka-World contains several Nuka-Cola machines that regularly respawn a random selection of six (or in one case 12) bottles of various Nuka-Cola flavors, or empty Nuka-Cola bottles. Once Amoral Combat has triggered, in the period between talking to Fritsch and agreeing to fight in the arena, and actually fighting to complete the quest the four machines in Nuka-Town (and possibly all the others) will respawn every time Nuka-Town is fast-traveled to from outside. This can be exploited to amass a large quantity of the various Nuka-Cola flavors in a short period. One method is as follows:

Having completed The Grand Tour, the player character must fast-travel to Nuka-Town after a few days pass using Wait, then they simply wait a minute or so after arriving or they can walk through the main entrance and Amoral Combat should trigger. The player character then turns almost completely around to their left and walks back to the wall past the bus stop to collect the six bottles from the machine in the car park outside the main entrance. Then the player character turns back around and heads in to Nuka-Town bearing right around the market and collects the six bottles from the machine opposite the Cola-cars arena entrance, by the slave with the blow torch. Heading north through the doorway in the barricade and going past Cappy's Cafe the player character collects the six bottles from the machine on the left just before the Nuka-Cade. They then enter the Nuka-Cade and agree to fight in the arena and abruptly leave the Nuka-Cade. Heading north again towards Fizztop Grille through the next doorway in a barricade they then bear right around the lake, and exit Nuka-Town USA through the east entrance. Optionally, they can collect the three bags of cement and the shovel just outside the entrance if the items have respawned, and also head east a short distance to the pool with the large red Nuka-Cola bottle fountain to collect the three Ash blossom if the blossoms have respawned, then head south / south-west following the wall to the fourth machine where there should be 12 bottles. These may be scattered on the floor (as only six should fit in the machine). Now from this fourth machine, the player fast-travels 'back' to Nuka-Town USA and repeats from step 2 (omitting talking to Fritsch) - all four machines should have respawned, enabling 30 mixed bottles to be collected in about 1 game hour or a couple of real-time minutes. This can now be repeated as often as desired until Amoral Combat is completed, when the machines will revert to their usual respawning schedule. Cappy's Cafe and The Parlor both contain respawning Nuka-Cola machines, but both require two loading screens to collect (one in, one out). This may make it not worth it to collect those bottles, given that the other 30 bottles can be collected for one loading screen (the fast-travel from the last machine back to the first). A similar argument applies to the other machines in the park e.g. the four machines in the open in the Galactic Zone could be visited but it might be slower than simply repeatedly circling through Nuka-Town USA as detailed above.


Fallout 4 exploits

This requires the player to have the Automatron add-on installed, a robot workbench, and the Sentry Ahab's helm looted from Ahab. It will not work with an "Ahab's Helm" created using the robot workbench.

  1. Create a new automatron.
  2. In the "Head" slot, build the "Sentry Head."
  3. In the "Head Armor" slot, build any mod other than "No Head Armor" or "Ahab's Helm." Either of the "Reaper Helm" or "Hydraulic Frame" makes this easier, since they appear directly above and below "Ahab's Helm."
  4. The player character should now ensure that they have none of the components required to build "Ahab's Helm," either in their workshop or in their inventory, and that they are carrying the Sentry Ahab's helm looted from Ahab in their inventory.
  5. Now in the "Head Armor" slot, when the player character attempts to attach the "Ahab's Helm" mod, instead of attaching the one the player character is holding, it will instead create a new one, without using any materials, and grant the player character the XP for crafting it.
  6. Now re-attach the other previously created "Head Armor" mod, and a duplicated "Ahab's Helm" with a different base ID will be added to the player character's inventory.
  7. Repeat from step 5. Each iteration will grant the player some XP and another duplicated "Ahab's Helm," which can be sold for caps later.

Amoral Combat Infinite Free Nuka-Cola (all flavors)

This requires the player to have the Nuka-World add-on installed, and to have completed The Grand Tour, but not Open Season. Nuka-World contains several Nuka-Cola machines that regularly respawn a random selection of six (or in one case 12) bottles of various Nuka-Cola flavors, or empty Nuka-Cola bottles. Once Amoral Combat has triggered, in the period between talking to Fritsch and agreeing to fight in the arena, and actually fighting to complete the quest the four machines in Nuka-Town (and possibly all the others) will respawn every time Nuka-Town is fast-traveled to from outside. This can be exploited to amass a large quantity of the various Nuka-Cola flavors in a short period. One method is as follows:

Having completed The Grand Tour, the player character must fast-travel to Nuka-Town after a few days pass using Wait, then they simply wait a minute or so after arriving or they can walk through the main entrance and Amoral Combat should trigger. The player character then turns almost completely around to their left and walks back to the wall past the bus stop to collect the six bottles from the machine in the car park outside the main entrance. Then the player character turns back around and heads in to Nuka-Town bearing right around the market and collects the six bottles from the machine opposite the Cola-cars arena entrance, by the slave with the blow torch. Heading north through the doorway in the barricade and going past Cappy's Cafe the player character collects the six bottles from the machine on the left just before the Nuka-Cade. They then enter the Nuka-Cade and agree to fight in the arena and abruptly leave the Nuka-Cade. Heading north again towards Fizztop Grille through the next doorway in a barricade they then bear right around the lake, and exit Nuka-Town USA through the east entrance. Optionally, they can collect the three bags of cement and the shovel just outside the entrance if the items have respawned, and also head east a short distance to the pool with the large red Nuka-Cola bottle fountain to collect the three Ash blossom if the blossoms have respawned, then head south / south-west following the wall to the fourth machine where there should be 12 bottles. These may be scattered on the floor (as only six should fit in the machine). Now from this fourth machine, the player fast-travels 'back' to Nuka-Town USA and repeats from step 2 (omitting talking to Fritsch) - all four machines should have respawned, enabling 30 mixed bottles to be collected in about 1 game hour or a couple of real-time minutes. This can now be repeated as often as desired until Amoral Combat is completed, when the machines will revert to their usual respawning schedule. Cappy's Cafe and The Parlor both contain respawning Nuka-Cola machines, but both require two loading screens to collect (one in, one out). This may make it not worth it to collect those bottles, given that the other 30 bottles can be collected for one loading screen (the fast-travel from the last machine back to the first). A similar argument applies to the other machines in the park e.g. the four machines in the open in the Galactic Zone could be visited but it might be slower than simply repeatedly circling through Nuka-Town USA as detailed above.


Fallout 4 exploits

This requires the player to have the Automatron add-on installed, a robot workbench, and the Sentry Ahab's helm looted from Ahab. It will not work with an "Ahab's Helm" created using the robot workbench.

  1. Create a new automatron.
  2. In the "Head" slot, build the "Sentry Head."
  3. In the "Head Armor" slot, build any mod other than "No Head Armor" or "Ahab's Helm." Either of the "Reaper Helm" or "Hydraulic Frame" makes this easier, since they appear directly above and below "Ahab's Helm."
  4. The player character should now ensure that they have none of the components required to build "Ahab's Helm," either in their workshop or in their inventory, and that they are carrying the Sentry Ahab's helm looted from Ahab in their inventory.
  5. Now in the "Head Armor" slot, when the player character attempts to attach the "Ahab's Helm" mod, instead of attaching the one the player character is holding, it will instead create a new one, without using any materials, and grant the player character the XP for crafting it.
  6. Now re-attach the other previously created "Head Armor" mod, and a duplicated "Ahab's Helm" with a different base ID will be added to the player character's inventory.
  7. Repeat from step 5. Each iteration will grant the player some XP and another duplicated "Ahab's Helm," which can be sold for caps later.

Amoral Combat Infinite Free Nuka-Cola (all flavors)

This requires the player to have the Nuka-World add-on installed, and to have completed The Grand Tour, but not Open Season. Nuka-World contains several Nuka-Cola machines that regularly respawn a random selection of six (or in one case 12) bottles of various Nuka-Cola flavors, or empty Nuka-Cola bottles. Once Amoral Combat has triggered, in the period between talking to Fritsch and agreeing to fight in the arena, and actually fighting to complete the quest the four machines in Nuka-Town (and possibly all the others) will respawn every time Nuka-Town is fast-traveled to from outside. This can be exploited to amass a large quantity of the various Nuka-Cola flavors in a short period. One method is as follows:

Having completed The Grand Tour, the player character must fast-travel to Nuka-Town after a few days pass using Wait, then they simply wait a minute or so after arriving or they can walk through the main entrance and Amoral Combat should trigger. The player character then turns almost completely around to their left and walks back to the wall past the bus stop to collect the six bottles from the machine in the car park outside the main entrance. Then the player character turns back around and heads in to Nuka-Town bearing right around the market and collects the six bottles from the machine opposite the Cola-cars arena entrance, by the slave with the blow torch. Heading north through the doorway in the barricade and going past Cappy's Cafe the player character collects the six bottles from the machine on the left just before the Nuka-Cade. They then enter the Nuka-Cade and agree to fight in the arena and abruptly leave the Nuka-Cade. Heading north again towards Fizztop Grille through the next doorway in a barricade they then bear right around the lake, and exit Nuka-Town USA through the east entrance. Optionally, they can collect the three bags of cement and the shovel just outside the entrance if the items have respawned, and also head east a short distance to the pool with the large red Nuka-Cola bottle fountain to collect the three Ash blossom if the blossoms have respawned, then head south / south-west following the wall to the fourth machine where there should be 12 bottles. These may be scattered on the floor (as only six should fit in the machine). Now from this fourth machine, the player fast-travels 'back' to Nuka-Town USA and repeats from step 2 (omitting talking to Fritsch) - all four machines should have respawned, enabling 30 mixed bottles to be collected in about 1 game hour or a couple of real-time minutes. This can now be repeated as often as desired until Amoral Combat is completed, when the machines will revert to their usual respawning schedule. Cappy's Cafe and The Parlor both contain respawning Nuka-Cola machines, but both require two loading screens to collect (one in, one out). This may make it not worth it to collect those bottles, given that the other 30 bottles can be collected for one loading screen (the fast-travel from the last machine back to the first). A similar argument applies to the other machines in the park e.g. the four machines in the open in the Galactic Zone could be visited but it might be slower than simply repeatedly circling through Nuka-Town USA as detailed above.


Watch the video: How To Make The Best Vegan Burger By Rachel Tasty (June 2022).


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